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- on CHECKM
- global XXX
- if the soundBusy of 1 = 1 then
- nothing()
- else
- sound playFile 1, XXX
- end if
- end
-
- on cursorset
- cursor(-1)
- set the cursor of sprite 7 to 280
- set the cursor of sprite 8 to 280
- set the cursor of sprite 9 to 280
- set the cursor of sprite 10 to 280
- set the cursor of sprite 14 to 280
- set the cursor of sprite 15 to 280
- set the cursor of sprite 16 to 280
- set the cursor of sprite 17 to 280
- end
-
- on cursorset2
- cursor(-1)
- set the cursor of sprite 2 to 280
- set the cursor of sprite 3 to 280
- set the cursor of sprite 4 to 280
- set the cursor of sprite 5 to 280
- set the cursor of sprite 6 to 280
- set the cursor of sprite 20 to 280
- set the cursor of sprite 21 to 280
- set the cursor of sprite 22 to 280
- set the cursor of sprite 23 to 280
- set the cursor of sprite 24 to 280
- set the cursor of sprite 25 to 280
- end
-
- on Scheck
- if the volume of sound 1 = 0 then
- go("SL0")
- else
- if the volume of sound 1 = 100 then
- go("SL2")
- else
- if the volume of sound 1 = 180 then
- go("SL4")
- else
- if the volume of sound 1 = 250 then
- go("SL6")
- else
- go(the frame)
- end if
- end if
- end if
- end if
- end
-